Split
Split was created with the idea of simplifying something that often becomes a headache: splitting expenses among friends. Its goal is straightforward — to make the process faster, fairer, and free of awkwardness.
The main challenge was translating an everyday social and practical problem into a light and intuitive digital experience. The objective was to design an interface that clearly shows who paid, who still needs to pay, and how much each person owes, ensuring a fair and transparent split that everyone can easily track.
The result is an app with a clear user flow, a clean visual language, and a cohesive design system, all crafted to make settling expenses simpler and hassle-free.
Project developed as part of the Digital Product Design Foundation course at Aprender Design in 2025 by Juliana Sakamoto, Olivia Ometto, Pedro Mantovani, Renata Valentini, and Ricardo Ventura.
Hyper Island: Visual Design
When I joined Hyper Island, they had a visual identity in place — but one that wasn't being fully expressed across their materials. I stepped in to strengthen it, refining the design language across social media (examples: 01 & 02) and ebook layouts to bring more consistency and polish to the brand.
From the start, I was also responsible for creating new materials from scratch: the course certificate layout and a report called Real World Ready — a 40-discipline framework built around 4 premises for designing talent programs ready for a more flexible, connected, and plural future.
Developed at Hyper Island during the period of 2021 — 2022
Nubank: Basis of Design
Editorial design project for Nubank’s architectural guidelines document, developed based on materials provided by the SuperLimão architecture studio. The work required strict adherence to the bank’s brand guidelines, ensuring visual consistency and clarity throughout the organization of the content.
As a large-scale project (approximately 500 pages delivered over a month and a half), it was essential to balance complex technical content, ongoing feedback cycles, and tight deadlines while maintaining high graphic quality and readability across the entire document.
Project developed in collaboration with the SuperLimão architecture studio for Nubank in 2020.
Hanyauku: Travel Journal
This project explores the travel journal as both a graphic medium and a form of visual storytelling. Based on a journey through Namibia, it transforms personal records into creative material, investigating design as a bridge between memory, experience, and materiality.
The project unfolds through three publications: a photobook, a stamp book featuring local plants contrasted against glossy paper stock, and a small origami book that takes a more experimental approach through die-cuts and temperature data recorded from sunrise to sunset.
Throughout the journey, photographs, objects, and collected impressions became the foundation of the project. Rather than treating these materials solely as documentation, the goal was to explore their creative potential by experimenting with different formats, paper stocks, colors, and graphic interventions, ultimately constructing a narrative shaped by lived experience.
Individual final project for the Graphic Design postgraduate program at EBAC in 2019.